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Claude Code✓ Confirmed in official docsAdded Oct 19

How to install 22 Blender 5.2 skills in Claude Code to build 3D assets

Blender Agent Skills (blender-skills) packages Blender workflows as 22 agent skills. They cover modeling, UVs, PBR materials, baking, rigging, animation, optimization and rendering, plus time-of-day lighting, weather effects and asset QA, with export setups for Roblox, Unity, Unreal and Godot. The repo was published on October 14 and targets Blender 5.2 LTS and later.

  1. In Claude Code, add the marketplace and install the plugin.
/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

To share the skills with Codex and other agents, clone the repo and run the installer. By default it symlinks the skills into both ~/.claude/skills and ~/.agents/skills. Add --project DIR to install into a single project, or --uninstall to remove them.

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh
  1. Describe the job in plain words. The blender-core skill picks it up first and routes it to the right skill.
Make a game-ready crate for Unreal with baked normals and LODs.

With a Blender MCP server connected, the agent works in your open Blender; without one, it runs Blender in the background and executes scripts there. Either way you need Blender 5.2 or later installed.

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